<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Dungeons and Data Devlog - itch.io</title><link>https://quikdagger.itch.io/dungeons-and-data</link><description>An old-school procedural fantasy hexcrawl campaign engine where scouting, time, and records matter.</description><item><guid>https://quikdagger.itch.io/dungeons-and-data/devlog/1539292/v030</guid><title>V.0.3.0</title><link>https://quikdagger.itch.io/dungeons-and-data/devlog/1539292/v030</link><pubDate>Sun, 31 May 2026 01:00:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What&#039;s new Dungeon attrition system — Equivalent Dungeon Level, hazard checks, and shrine-flavored ruin generation (dungeonAttrition.js) Shrine ruins — Feature detail expansion for ruin sites Over...</p>]]></description></item></channel></rss>